TutorialWrapper : ServerWrapper
void Redo()
Vector GetCarSpawnLocation()
void SetCarSpawnLocation(Vector v)
Parameter | Type | Description |
---|---|---|
v | Vector | — |
Rotator GetCarSpawnRotation()
void SetCarSpawnRotation(Rotator v)
Parameter | Type | Description |
---|---|---|
v | Rotator | — |
CarWrapper GetGameCar()
bool IsBallMovingTowardsGoal(int goalNo, BallWrapper bw)
Parameter | Type | Description |
---|---|---|
goalNo | int | — |
bw | BallWrapper | — |
bool IsInGoal(Vector vec)
Parameter | Type | Description |
---|---|---|
vec | Vector | — |
void DisableGoalReset()
void EnableGoalReset()
Vector GenerateShot(Vector startPos, Vector destination, float speed)
Vector GenerateGoalAimLocation(int goalNumber, Vector currentBallLocation)
Vector GetGoalExtent(int goalNumber=0)
Parameter | Type | Description |
---|---|---|
goalNumber | int | — |
Vector GetGoalLocation(int goalNumber=0)
Parameter | Type | Description |
---|---|---|
goalNumber | int | — |
Vector GetTotalFieldExtent()
void SetTotalFieldExtent(Vector newTotalFieldExtent)
Parameter | Type | Description |
---|---|---|
newTotalFieldExtent | Vector | — |
int GetTeamNum()
void SetTeamNum(int newTeamNum)
Parameter | Type | Description |
---|---|---|
newTeamNum | int | — |
int GetBallGoalNum()
void SetBallGoalNum(int newBallGoalNum)
Parameter | Type | Description |
---|---|---|
newBallGoalNum | int | — |
unsigned long GetbOnlyScoreInBallGoalNum()
void SetbOnlyScoreInBallGoalNum(unsigned long newbOnlyScoreInBallGoalNum)
Parameter | Type | Description |
---|---|---|
newbOnlyScoreInBallGoalNum | unsigned long | — |
unsigned long GetbRedoRound()
void SetbRedoRound(unsigned long newbRedoRound)
Parameter | Type | Description |
---|---|---|
newbRedoRound | unsigned long | — |
unsigned long GetbAllowSuperBoost()
void SetbAllowSuperBoost(unsigned long newbAllowSuperBoost)
Parameter | Type | Description |
---|---|---|
newbAllowSuperBoost | unsigned long | — |
unsigned long GetbDisplayedRedoPenaltyMessage()
void SetbDisplayedRedoPenaltyMessage(unsigned long newbDisplayedRedoPenaltyMessage)
Parameter | Type | Description |
---|---|---|
newbDisplayedRedoPenaltyMessage | unsigned long | — |
unsigned long GetbShowBoostMeter()
void SetbShowBoostMeter(unsigned long newbShowBoostMeter)
Parameter | Type | Description |
---|---|---|
newbShowBoostMeter | unsigned long | — |
unsigned char GetDifficulty()
void SetDifficulty(unsigned char newDifficulty)
Parameter | Type | Description |
---|---|---|
newDifficulty | unsigned char | — |
unsigned char GetDebugRotationType()
void SetDebugRotationType(unsigned char newDebugRotationType)
Parameter | Type | Description |
---|---|---|
newDebugRotationType | unsigned char | — |
float GetGoalDepth()
void SetGoalDepth(float newGoalDepth)
Parameter | Type | Description |
---|---|---|
newGoalDepth | float | — |
int GetGameEventRounds()
void SetGameEventRounds(int newGameEventRounds)
Parameter | Type | Description |
---|---|---|
newGameEventRounds | int | — |
float GetEventStartTime()
void SetEventStartTime(float newEventStartTime)
Parameter | Type | Description |
---|---|---|
newEventStartTime | float | — |
Vector GetBallInitialVelocity()
void SetBallInitialVelocity(Vector newBallInitialVelocity)
Parameter | Type | Description |
---|---|---|
newBallInitialVelocity | Vector | — |
int GetSpawnIndexTypeOverride()
void SetSpawnIndexTypeOverride(int newSpawnIndexTypeOverride)
Parameter | Type | Description |
---|---|---|
newSpawnIndexTypeOverride | int | — |
int GetWaveIndex()
void SetWaveIndex(int newWaveIndex)
Parameter | Type | Description |
---|---|---|
newWaveIndex | int | — |
int GetWaveSpawnCount()
void SetWaveSpawnCount(int newWaveSpawnCount)
Parameter | Type | Description |
---|---|---|
newWaveSpawnCount | int | — |
int GetRandomSpawnIndex()
void SetRandomSpawnIndex(int newRandomSpawnIndex)
Parameter | Type | Description |
---|---|---|
newRandomSpawnIndex | int | — |
UnrealStringWrapper GetStartMessageArchetype()
Vector GetBallSpawnLocation()
void SetBallSpawnLocation(Vector newBallSpawnLocation)
Parameter | Type | Description |
---|---|---|
newBallSpawnLocation | Vector | — |
int GetPointsScoredThisRound()
void SetPointsScoredThisRound(int newPointsScoredThisRound)
Parameter | Type | Description |
---|---|---|
newPointsScoredThisRound | int | — |
int GetBallSpawnCount()
void SetBallSpawnCount(int newBallSpawnCount)
Parameter | Type | Description |
---|---|---|
newBallSpawnCount | int | — |
float GetBallBounceScale()
void SetBallBounceScale(float newBallBounceScale)
Parameter | Type | Description |
---|---|---|
newBallBounceScale | float | — |
int GetCurrentDebugStepX()
void SetCurrentDebugStepX(int newCurrentDebugStepX)
Parameter | Type | Description |
---|---|---|
newCurrentDebugStepX | int | — |
int GetCurrentDebugStepY()
void SetCurrentDebugStepY(int newCurrentDebugStepY)
Parameter | Type | Description |
---|---|---|
newCurrentDebugStepY | int | — |
int GetCurrentDebugStepZ()
void SetCurrentDebugStepZ(int newCurrentDebugStepZ)
Parameter | Type | Description |
---|---|---|
newCurrentDebugStepZ | int | — |
int GetRedoCount()
void SetRedoCount(int newRedoCount)
Parameter | Type | Description |
---|---|---|
newRedoCount | int | — |
int GetRedoTotal()
void SetRedoTotal(int newRedoTotal)
Parameter | Type | Description |
---|---|---|
newRedoTotal | int | — |
void InitIntro()
void OnLoadingMovieClosed()
void StartTimers()
void UpdateMVP()
bool AllowDynamicCrowd()
void SetTutorialTip(std::string NewTip)
Parameter | Type | Description |
---|---|---|
NewTip | std::string | — |
void SetShowBoostMeter(unsigned long bShow)
Parameter | Type | Description |
---|---|---|
bShow | unsigned long | — |
float GetStepLoc(int Steps, float TotalDist, unsigned long bIncrement, int *Out_CurrentStep)
Parameter | Type | Description |
---|---|---|
Steps | int | — |
TotalDist | float | — |
bIncrement | unsigned long | — |
Out_CurrentStep | int * | — |
Vector GetDebugLocationInExtent(Vector &Extent)
Parameter | Type | Description |
---|---|---|
Extent | Vector | — |
void InitDebugSetup(CarWrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void SkipTutorial()
void UpdateBotCount()
void InitMutators()
bool IsPrimaryPlayer(CarWrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
bool CanAwardPoints()
void ShowResetRoundMessage()
void Destroyed()
bool EndTutorial()
void CommitRedoRound()
void RedoRound2()
bool CanRedoRound()
void StartNewRound()
void SaveLocalPlayerStats()
TeamWrapper GetWinningTeam()
void CleanupRoundActors()
bool CanQueSaveReplay()
void ResetBalls()
int GetScore()
void StartRound()
int GetGameEventRounds2()
int GetTotalRounds()
void ResetRoundTime()
void OnPlayerRestarted(CarWrapper PlayerCar)
Parameter | Type | Description |
---|---|---|
PlayerCar | CarWrapper | — |
unsigned char GetTrainingType()
void EndGame()
Vector GetRandomLocationInExtent(Vector &Extent)
Parameter | Type | Description |
---|---|---|
Extent | Vector | — |
bool Chance(int Chances)
Parameter | Type | Description |
---|---|---|
Chances | int | — |
int GetOppositeTeamNum()
Vector GetDirectionToGoal(int GoalNum)
Parameter | Type | Description |
---|---|---|
GoalNum | int | — |
bool IsGameEventComplete()
Vector ClampPointToExtent(Vector &ExtentCenter, Vector &Point, Vector &Extent)
Vector PredictInitialVelocity(Vector &StartLoc, Vector &EndLoc, float Z)
BallWrapper GetGameBall()
CarWrapper GetGamePawn()
void ResetGameEvent()
void CheckForReset()
float GetGoalViewWidth(GoalWrapper Goal, Vector &ViewerLoc)
Parameter | Type | Description |
---|---|---|
Goal | GoalWrapper | — |
ViewerLoc | Vector | — |
bool IsBallMovingTowardsGoal2(GoalWrapper Goal, BallWrapper Ball, float MinVelocityForDestroy, float InGoalDepth)
Parameter | Type | Description |
---|---|---|
Goal | GoalWrapper | — |
Ball | BallWrapper | — |
MinVelocityForDestroy | float | — |
InGoalDepth | float | — |
void SetGoalDepth2()
int GetShuffledSpawnIndex()
void DestroyCannon()
void SetCannonOrientation(Vector &NewLocation, Rotator &NewRotation)
BallWrapper SpawnBall(Vector &SpawnLoc, unsigned long bWake, unsigned long bSpawnCannon, std::string BallArch)
Parameter | Type | Description |
---|---|---|
SpawnLoc | Vector | — |
bWake | unsigned long | — |
bSpawnCannon | unsigned long | — |
BallArch | std::string | — |
void InitBallEffects()
void InitBallVelocity()
Vector GetRandomGoalAimLocation(int InTeamNum, Vector &BallLoc)
Vector GetGoalExtent2(GoalWrapper Goal)
Parameter | Type | Description |
---|---|---|
Goal | GoalWrapper | — |
void SetBallVelocity(Vector &InitialVelocity, BallWrapper Ball)
Parameter | Type | Description |
---|---|---|
InitialVelocity | Vector | — |
Ball | BallWrapper | — |
void InitGameSetup(CarWrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
bool ShouldAllowSuperBoost()
void OnVehicleSetup(CarWrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void HandleVehicleSetup(CarWrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void InitCrowdManager()
void HandleScoreUpdated(TeamWrapper Team)
Parameter | Type | Description |
---|---|---|
Team | TeamWrapper | — |
void SetDifficulty2(int InDifficulty)
Parameter | Type | Description |
---|---|---|
InDifficulty | int | — |
void UpdateStats()
void AddLocalPlayer(PlayerControllerWrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void HandlePlayerResetTraining(GameEventWrapper GameEvent)
Parameter | Type | Description |
---|---|---|
GameEvent | GameEventWrapper | — |
void OnInit()
void EventTutorialTipChanged(TutorialWrapper GameEvent, std::string NewTip)
Parameter | Type | Description |
---|---|---|
GameEvent | TutorialWrapper | — |
NewTip | std::string | — |